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Rigging a Robot Leg in Autodesk Maya | Part 2| Setting up Control Curves and Custom Attributes!

Cryptic Visionary 840 5 months ago
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In This Video ill walk you through the full leg rigging setup from Joint Creation to IK Rig and Reverse Foot Control. This is a pretty standard setup that can apply to both Organic and Hard Surface Models in Maya, We will setup both the Rig Control Curves as well as the Custom Animation Attributes and other Constraints! Look out for more videos coming soon in the future from tutorials to conversations! ⬇️Tutorial Files Here⬇️ https://drive.google.com/drive/folders/1CW-pjMQy4KW_imD7LSjegiJtd2hMKvOl?usp=sharing Support me on patreon! https://www.patreon.com/c/crypticvisionary Chapters 0:00 Intro 0:40 Setting up Control Curves 2:04 Changing Control Curve Display Color 2:41 Setting Up Custom Attributes 3:40 Creating Set Driven Keys 6:21 Fixing a Rig Problem 7:52 IMPORTANT NOTE! 10:13 Setting up the Toe Curl 12:32 Setting up Pole Vector for the Knee 13:55 Outro JOIN THE UNDERGROUND TODAY! Like and Subscribe! Live On Twitch Monday, Wednesday, Friday! Twitch.tv/Cryptic_Visionary Follow me on Social Media! https://allmylinks.com/cryptic-visionary Music by Karl Casey @ White Bat Audio #Mayarigging #3Dmechanicalrigging #MayaRiggingtutorial

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