The tenth part of this tutorial series will cover rigging in Blender. The process of rigging involves creating a set of bones which form the skeleton of the character and additional controllers to help move these bones during animation.
In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
Chapters
0:00 Introduction
0:38 Creating Bones
11:25 Leg Kinematics
16:33 Foot Controller and Root Bone
24:39 Finger Constraints
28:09 Arm Kinematics
34:13 Custom Controllers
43:31 Mirroring Bones and Cleanup
48:20 Next Time
49:05 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
https://patreon.com/IronbarkGamesStudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
https://blendermarket.com/products/game-character-tutorial-series
https://ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: https://www.youtube.com/watch?v=mUZ5ZmKhnNM&list=PL-V_bVXtKG14nFUXjqfXIB_AhJcTvJxTW.
Contact:
[email protected]