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Rigging the Character with CC4 ‘AccuRig’

Pablo Muñoz Gómez 16,149 2 years ago
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In this video, we’ll take our character mesh from ZBrush and bring it into CC4 using the GoZ plugin to start the rigging process using the AccuRig tool. I’m going to show you how to quickly setup the skeleton rig and the main features you need to know to get any humanoid character ready for posing with CC4. Get Character Creator 4 here: https://bit.ly/48kj5DV (This is an affiliate link which means that if you decide to make a purchase through this link, I may earn a small commission at no additional cost to you.) CC home: http://bit.ly/3jFEMKV CC Trial download: http://bit.ly/3DYyyfT Find more about this tutorial and its resources at the ZBGs website: https://www.zbrushguides.com/tutorials/posing-characters-in-zbrush-with-accurig ✍️ Specialised In-depth courses and workshops: https://www.3dconceptartist.com/ 🎨 Tutorials and resources: https://www.zbrushguides.com/ ✂ Exclusive content and behind the scenes for monthly art projects: http://www.3dsnippets.com/ 💬 Join the PABLANDER Discord server: https://discord.gg/A35DmkWCPE 💻 Spect, tools and gadgets I use to produce my artwork: https://kit.co/pablander/my-3d-workstation 🚨 Subscribe to this channel: https://www.youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1 ⏱ TIMESTAMPS: 0:10 TUtorial Overview 2:18 Sending Texture to ZBrush 4:16 Character Creator 4 4:50 What is All High does 5:41 Importing a Character to CC4 8:31 Working with Texture in CC4 11:16 Importing All the Textures 12:30 How to save your file 14:54 Rigging Process 16:15 Midpoint Placement 19:07 Importance of Wrist in Mipoint Placement 20:21 Setting the Midpoint Placement on the fingers 22:29 Quick Camera Movement buttons 23:12 Tutorial Re-cap 25:10 Checking the Animation https://www.artstation.com/pablander https://www.instagram.com/pablander/

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