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#RiggingInMaya | Part 15 | Twist & Roll Joints

antCGi 17,303 3 years ago
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Hello and welcome in my #rigging in #Maya series. We have the limbs rigged and have also added in some space swapping options to give the animator more flexibility. Lets turn our attention now to the #twist #joints which will help improve the deformation in our limbs. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:26 Channel Support Options 01:32 Upper arm Twist Systems 11:55 Lower arm Twist Systems 16:54 Arm & Leg Comparison 18:74 Join the antCGi Club --------------------------------------------------------------------------------------------------------------------------------- Visit the antCGi Store - https://www.antcgi.com/store Join the antCGi Club - https://www.antcgi.com/antcgi-club Say "Thanks!" with a Coffee - https://www.ko-fi.com/antcgi Follow On Twitter - https://www.twitter.com/antCGi Join the antCGi Club Discord Server - https://discord.gg/StbDx4D Tools Used - Autodesk Maya - https://www.autodesk.co.uk/products/maya/overview Also Follow Me At - https://www.instagram.com/antcgi https://www.facebook.com/antcgi https://www.artstation.com/antcgi Download - https://www.cubebrush.co/antcgi https://www.ko-fi.com/antcgi https://www.artstation.com/antcgi https://www.gumroad.com/antcgi

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