Salamander 2 for Arcade
Full Walkthrough Gameplay
Game Information from Moby Games
Released 1996
Publishers: Konami Co., Ltd.
Developers: Konami Co., Ltd.
Genre: Action
Perspective: Side view / Top-down
Visual: 2D scrolling
Gameplay: Arcade / Shooter
Interface: Direct control
Vehicular: Space flight
Setting: Sci-fi / futuristic
Salamander 2 is the follow up to Salamander. Like it's predecessor, this shoot-em-up contains both horizontal and vertical scrolling levels, with each level ending with a powerful guardian. There are six levels in total and once they are beaten the player is then challenged with beating them again but this time at a higher difficulty.. Destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields, These power ups are used automatically and do not have to be individually selected as they are in a typical Gradius game.
Producer: Tango (Tango)
Director: Qchan
Graphic Designer: Satonyan Masato Hijima, Sonshi SDR Kaori Nishimura, Yas (Yas) Motohisa Ando
Sound Designer: Yuichi Takamine (You Takamine) Naoki Maeda
Hard Designer: V Kobe YZZ (V Kobe YZZ)
Develop Assistant: Takaaki Kumemura (Takaaki)
Product Designer: Kazushi Iwashita (K.Iwashita)
Programmer: Qchan Yamamoso Type2 Takeaki Hasegawa
Special Thanks: Masami Pop Okd Satoshi HayanoM.K.K. Bonny V. MailerSnack Z (Snack Z) Acky (Acky 5) Takepon (Takepon) Y. MatsuzakiK. KatoH. MatsuokaDrunkard Mori Tsukasa Tokuda (Chichibinta Tsukasa)
Presented By Konami