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Sci-Fi Spacesuit in Blender!

Pixel Bender 511 1 month ago
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This is my full sci-fi spacesuit design process in Blender, from the first block out to the final cinematic render. I focused on hard surface modeling, adding detailed paneling, seams, and mechanical elements to make the suit feel functional and realistic. Once the model was done, I unwrapped everything and worked on the materials—combining procedural shaders and baked textures to get a mix of worn metal, rugged fabric, and sci-fi details. Finally, I set up lighting in Cycles for that cinematic look. This workflow is great for game assets, concept art, or VFX, and I hope it helps anyone trying to design detailed sci-fi characters. Let me know what you think or if you have any questions! Random Flow Addon - https://blendermarket.com/products/random-flow Chapters 00:00 Intro 00:23 Suit Base 01:08 Macro Details 02:24 External Details 02:54 Shrinkwrap Modifier 04:52 Belt 06:10 Gloves 07:06 Boots 08:24 Helmet Modelling 10:52 Life Support System 11:47 UV Unwrapping 12:20 High Poly Details 13:10 Texturing 14:28 Outro 14:48 Subscribe for Updates! #Blender #Blender3D #CGI #3DModeling #BlenderTutorial #BlenderMaterials #Spacesuit #GameArt #SciFiDesign #HardSurfaceModeling #3DRendering #DigitalArt #BlenderCycles #SciFiArt #ConceptArt #Texturing #3DModel #BlenderWorkflow #VFX #randomflow #shortfilm #3dfilm #oxygen #substancepainter

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