This is my full sci-fi spacesuit design process in Blender, from the first block out to the final cinematic render. I focused on hard surface modeling, adding detailed paneling, seams, and mechanical elements to make the suit feel functional and realistic.
Once the model was done, I unwrapped everything and worked on the materials—combining procedural shaders and baked textures to get a mix of worn metal, rugged fabric, and sci-fi details. Finally, I set up lighting in Cycles for that cinematic look.
This workflow is great for game assets, concept art, or VFX, and I hope it helps anyone trying to design detailed sci-fi characters. Let me know what you think or if you have any questions!
Random Flow Addon - https://blendermarket.com/products/random-flow
Chapters
00:00 Intro
00:23 Suit Base
01:08 Macro Details
02:24 External Details
02:54 Shrinkwrap Modifier
04:52 Belt
06:10 Gloves
07:06 Boots
08:24 Helmet Modelling
10:52 Life Support System
11:47 UV Unwrapping
12:20 High Poly Details
13:10 Texturing
14:28 Outro
14:48 Subscribe for Updates!
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