Accessing Screen Names in Swift: Overcoming ScreenCaptureKit Challenges
Apologies for the audio quality - I thought I could get away with just the mic unit but it sounds better if I plug in a proper lav mic.
SUMMARY:
In this video Michael discussed the challenges and solutions involved in accessing screen names in Swift on macOS using Apple's ScreenCaptureKit. He explained how the framework allows for screen sharing by creating filters and receiving `CMSampleBuffer` objects, but noted its limitations, such as the reliance on Apple's screen picker, which complicates the process. Michael shared his experience of navigating undocumented dictionary keys and the pitfalls of using display IDs, which led him to initially identify displays by their dimensions. After encountering issues with users having multiple monitors of the same size, he revisited the problem and discovered a solution using `NSScreen.screens` to access localized screen names. He detailed the process of relating these names back to `CGDirectDisplayID` and ensuring compatibility with existing scripts and preferences. The video concluded with an invitation to subscribe for more devlogs and live streams about presenting with CueCam