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Sculpt in Fusion 360 | Bike Seat with T-Splines | Set up Reference Images in Fusion 360

Product Design Online 87,588 6 years ago
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By the end of this video, you’ll know how to sculpt a bike seat in Fusion 360’s Sculpt environment. To start, we’ll want to insert two reference images of a bike seat, which will help us define the overall shape. You can download the reference images at https://ProductDesignOnline.com/11 TUTORIAL RESOURCES 1. This tutorial's resource page ➞ https://ProductDesignOnline.com/11 2. View my checklists for Fusion 360 beginners ➞ http://bit.ly/f360checklist 3. Join us on Patreon ➞ https://www.patreon.com/productdesignonline TOP FUSION 360 PLAYLISTS http://bit.ly/learn-fusion360 http://bit.ly/woodworker-playlist http://bit.ly/3D-printing-playlist http://bit.ly/sculpt-playlist SUBSCRIBE for more high-quality Fusion 360 tutorials! ➞ http://bit.ly/sub-right-now ________________________________ MY PREMIUM COURSES 2 Months FREE ➞ http://bit.ly/courses-free TIMESTAMPS 0:00 - Sculpting a Bike Seat in Fusion 360 1:00 - Inserting the reference images 5:18 - Creating a sculpted box 7:45 - Turning on symmetry 10:50 - Tweaking the front of the bike seat 13:08 - Adjusting the width 19:23 - Adjusting the back of the bike seat 20:15 - Adjusting the back curvature 22:00 - Adjusting the thickness of the seat 26:00 - Adjusting the curvature of the edges 29:00 - Thickening the body DISCLAIMER This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this. — #Fusion360 #ProductDesignOnline

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