In part 2 of the geometry nodes forest scene, we use a series of nodes to construct the various forest by scattering objects around the forest floor object. If you're new to geometry nodes, this setup is a very common one used for scattering objects on a surface.
Part 1 is here: https://youtu.be/fKmHsMx_E2I
00:00 Introduction
00:23 Geometry nodes on subdivision surfaces
01:53 Distribute Points on Surface, Instances on Points nodes
04:00 Collection Info node
05:00 Collections, Set Offset from Cursor, IMPORTANT
08:18 Join Geometry node
11:00 Named Attribute node
15:17 Random Value node
20:53 Seed parameter randomization
29:50 Capture Attribute node
30:41 Align Rotation to Vector node
#blender4.3 #geometrynodes