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Sculpt & Scatter: Nature Scene with Geometry Nodes (Part 2)

Christopher 3D 2,477 3 months ago
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In part 2 of the geometry nodes forest scene, we use a series of nodes to construct the various forest by scattering objects around the forest floor object. If you're new to geometry nodes, this setup is a very common one used for scattering objects on a surface. Part 1 is here: https://youtu.be/fKmHsMx_E2I 00:00 Introduction 00:23 Geometry nodes on subdivision surfaces 01:53 Distribute Points on Surface, Instances on Points nodes 04:00 Collection Info node 05:00 Collections, Set Offset from Cursor, IMPORTANT 08:18 Join Geometry node 11:00 Named Attribute node 15:17 Random Value node 20:53 Seed parameter randomization 29:50 Capture Attribute node 30:41 Align Rotation to Vector node #blender4.3 #geometrynodes

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