This tutorial shows you how to integrate the basic motion matching movement and MetaSounds footsteps from the Game Animation Sample Project by Epic with Defuse Studio's Survival Game Game Kit V2.
Quick fix for footsteps. Open "BP_AnimNotify_FoleyEvent" and override the function named "Get Foot Bone Name", get rid of the parent call and set it up like this:
https://i.gyazo.com/68b79c23db2d053d37f645811f66bee4.png
SGKv2: https://www.fab.com/listings/3db63098-0a00-432d-b359-becc6e32096f
GASP: https://www.fab.com/listings/880e319a-a59e-4ed2-b268-b32dac7fa016
Essential Footsteps: https://www.fab.com/listings/d8833d76-3270-41d5-8fd0-efeae4057750
Foostep Mini Pack: https://www.fab.com/listings/baf07baa-d485-4d37-bf73-dab6a50ed4bb
Niagara Footstep VFX: https://www.fab.com/listings/49dc53b7-0a5f-4905-8951-e42aaf1135e4
Check out https://www.youtube.com/@KartoonDevelopTips for more info on Game Animation Sample Project which this video was based on.