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In this 2D Unity tutorial, I'll show you how to create a shockwave shader, using shadergraph, that we can spawn into our scene for an AWESOME looking effect.
You'll understand how to implement screen distortion in shadergraph after completing this, plus you'll have 2 versions of the shader that will allow you to pulse a shockwave on just a singular sprite, as well as a full screen shockwave distortion effect that ripples outwards, with plenty of controls to get it looking how you want it to look.
This video was heavily inspired by this video from creator GameDevBill:
https://www.youtube.com/watch?v=dFDAwT5iozo&t=663s
But modifies and expands on it to show you how to spawn this effect into your scene whenever you want.
Link to Download the FREE 2D Asset Pack seen in this tutorial:
https://assetpack.sasquatchbstudios.com/
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Contents of This Video: ------------------------------------------
00:00 - Intro and What We're Creating
00:28 - Creating the Sprite Shockwave Shader
04:47 - Creating the FullScreen Shockwave Shader
08:54 - Coding How to Call the Shockwave Effect
Who We Are-------------------------------------
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.
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