With three years passed since Super Smash Bros. Ultimate stopped getting updates (surprise extra spirits aside), we've had time to think in detail about everything the game has pulled off. Most of it is impressive, from the roster itself to character animations and more! But there're still some blemishes that stick out, and one is the inconsistent quality in how the fighters' movesets are designed.
I want to talk about that, in hopes that Smash 6 (whenever it happens) is able to patch the problem spots up and be even better! But it's not as simple as just listing out which characters are the worst designed, because there isn't just one way to define that. Watch on to see what I mean...
---------------------------------------------------------------------------------------------------
Support via Patreon at: https://www.patreon.com/Delzethin
Graphic design by Slink and Voyager: https://twitter.com/AShadowLink | https://twitter.com/Fire_Voyager
Post-production assistance by Neoxon: https://twitter.com/Neoxon619
(Additional footage sources are in the pinned comment! Not enough room to put them here.)