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SONIC X KINECT GENERATIONS

Denymeister 1,701 lượt xem 3 months ago
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How would Sonic Generations play if it had Kinect support? Today, we push the boundaries of home video game entertainment where Microsoft and Sony both failed. We play without controllers, with added first person VR for true immersion.

Just wait until the genius modders figure out how to port these old mods to Sonic X Shadow Generations. Then we can go for round 2.

Want to watch the full--REJECTED--Green Hill speedrun? Link below:
https://youtu.be/XY6W3cw3z_0

🖥️ The Setup
First Person Mod: https://x.com/bsthlc/status/1781451205853511933
Key2Joy: https://github.com/luttje/Key2Joy
BodyMouse for Kinect: (can't remember what dodgy site I used as the developer's website no longer exists, sorry!)
NOLO Home for Phone VR: https://www.nolovr.com/En/nolodownload

📜Chapters:
0:00 Intro
0:25 Green Hill
7:40 How it works
10:35 City Escape
15:05 Death Egg Robot / Egg Dragoon
18:06 Losing my mind in Spagonia (Rooftop Run)
26:47 The Speedrun

Deny's notes:
I love the Kinect. So much so that even though this idea was a tremendous pain to setup, and the gameplay wasn't as smooth as one would hope, it was still a blast to play. To think this relies solely on an app that's stuck in beta for eternity. With proper gesture support, and a big enough play space (!), this could actually work. Will it ever come? Probably not, but the Kinect is something I'd love to explore further opportunities.

I've just discovered by installing BodyMouse for Kinect, I think you can share your config profiles. They're saved in Program Files. Really cool app by the way, lots of fine-tuning with every gesture. Strange how the Sonic Generations configurator tool doesn't work with it normally. Lost World does. Forces does. Just saying.

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