In this Unity tutorial we're going to look at how to make the enemies randomly drop health collectables when they’re killed. When the Player walks over the collectable, a portion of their health is then restored. We'll cover the creation of a base prefab for all collectables, and the creation of a specific variant for the health collectable. We'll make use of C# interfaces to provide a flexible way if defining the collectable behaviour. This is the sixteenth video in our series showing how to make a full top down 2D shooter game in Unity. The playlist for this series can be found here ► https://www.youtube.com/playlist?list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT The project files are available to our patrons here: ► https://www.patreon.com/posts/93282900 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/89775350 The full Top Down Shooter Project is available to our patrons here ► https://www.patreon.com/posts/75231350 The final script can be found here ► https://dotnetfiddle.net/5Djhjn The assets used in this video can be found here ► https://assetstore.unity.com/packages/2d/textures-materials/2d-sci-fi-weapons-pack-22679 Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Installing the Assets for the Health Collectable - 00:37 Creating the Base Prefab for the Collectables - 01:30 Creating the Prefab Variant for the Health Collectable - 03:20 Creating the Collectable Script - 04:38 Creating the Health Collectable Behaviour - 06:42 Spawning Collectables When the Enemies Die - 11:29 Summary - 17:25 #KetraGames #LearnUnity #UnityTutorials #UnityTips