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Sprite Scaling vs. Early Polygon 3D – Which Holds Up Best? Real Console Hardware HD 60FPS

Console Combat 101 lượt xem 1 day ago
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Join me as I dive into a side-by-side comparison of two iconic visual styles from early gaming: sprite-scaling pseudo-3D games—an innovative solution born out of hardware limitations that still look incredible—and early polygon-based 3D games, the first steps into a new era of graphics. Using real console hardware wherever possible, I bring you authentic comparisons that let you decide which approach holds up best today.

Please Consider Helping Me on Patreon, Becoming a YouTube Member, or with Hardware Donations or Real Hardware Video Captures!
https://patreon.com/ConsoleCombat
https://YouTube.com/@ConsoleCombat

Hardware Potentially Used to Capture from Real Consoles:
ODV GBS-C for Scart YpBpr and VGA RGB to HDMI output.
Mcbazel ODV-II Component/CVBS/S-Video to YpBpr Converter.
RGBS/VGA to YpBpr and a YpBpr active splitter for live Streaming to play on a CRT while outputting to HDMI for YouTube.
The Famicom has been modded for RGB output.

Mister Pi FPGA will be used in instances I do not have access to real hardware. this will be noted in the video.

Emulation will be used in instances when I do not have access to any of the above mentioned hardware. This will be noted in the video.

I’m a fan of original console and computer hardware playing games and running software on original systems. These devices won’t last forever so my goal is to try to preserve and compare original real hardware and show what gameplay was like on those systems. As you can imagine, getting access to original hardware is difficult and expensive so if you feel as passionate about genuine classic gaming hardware like I do, please consider becoming a patron or donating hardware for the cause! Thank you.

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