Speaker: Jonathan Keslake
Summary: A show off of all current AI systems in Unreal and how they are supposed to work together. It will go over the common issues and gotchas with these system as well as recommendations for working with them. Additionally, common scenarios where 'from scratch' systems or plugins are required for a whole overview of approaching AI in Unreal.
Key takeaways:
- The key systems and issue involved in AI in Unreal
- How to work with these systems to produce functional AI
- Approaches for testing AI
- When to reach for a Non-Unreal system
- Access to further resources and a more detailed and complete list of common issues.
More game developer talks 👉 https://www.youtube.com/playlist?list=PLj3D1ZQg64u58JkFN6CibFHhEqv0RfTsz