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Strangers and Minions: Lessons From Experimental D&D Campaigns

Okayest DM 25,675 3 years ago
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In Science, an Experiment is one of the best ways to learn the answer to a very specific question. I have applied the same concept to a game, and the results have been more than I could have hoped for. In my experimental campaign, Arcane Anxiety, I have learned more important lessons than all of reddit could ever teach me. I have come to share them with you. Try these out in your own games! Do they work for anyone but me? (I certainly hope so, or I've wasted both of our time). Arcane Anxiety 0:00 Do Strangers Play Well Together? 0:41 What Work Can Players Do For You In Combat? 3:07 Why Are Minions Amazing? 6:58 VTTs Vs Camera & Minis 9:01 Expanding a Short Adventure 10:22 Which Magic Item is the MOST Broken? 12:13 Hugo! 14:00 Remember, everything will be okay! Discord Server: https://discord.gg/QaJ7Pevbwc For Free homebrew monsters and other exclusive content: Patreon: https://www.patreon.com/Okayest_DM Buy Me a Coffee: https://www.buymeacoffee.com/okayestdm

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