In this chapter of the Curves Encyclopedia Karim Joseph demonstrates a cool method to create stylized smoke, by using particles and a curve guide force field. This gives great looking results that can be adjusted in real time!
3D models used:
Tree by BitGem: https://sketchfab.com/3d-models/birch-tree-proto-series-free-f0203eb84beb4d638d148e2116f5dbf7
House by Lesnyak: https://sketchfab.com/3d-models/medieval-house-low-poly-for-gamedev-07b3c4f707eb4f419170563ede3557e4
Licenses: CC Attribution (https://creativecommons.org/licenses/by/4.0/)
Timestamps:
00:00 Chapter Overview
00:37 Emitter Creation
01:43 Particles Curve Guide
03:12 Particles Speed
05:20 Particles Emission Offset
07:13 Particles Spread
08:20 Particles Clumping
09:20 Object Instances
10:50 Texture Particles Control
13:54 Particles Scale
15:31 Style 1 Fine Tuning
16:18 Tilting the Smoke
16:56 Style Variation
17:42 Displacement Variations
19:16 Outro
Video instructor: Karim Joseph
Artstation: https://www.artstation.com/karijoart
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