In this video, I cover more details about using subsurface scattering in Blender 4.0. We cover Random Walk and Random Walk (Skin) and how the anisotropy feature works which can be a bit confusing.
I mention 2 other videos I've recently done dealing with SSS in Blender 4.0, those are here:
https://youtu.be/NYAxqfVBJF0
https://youtu.be/yn3v9xyRM4o
00:00 Introduction
00:34 Principled BSDF UI in 4.0
01:43 Random Walk, 3.6 to 4.0
02:55 Scale vs Radius
05:25 Isotropic vs Anisotropic
07:42 Anisotropic Examples
08:56 Random Walk (Skin)
#blendertutorial #subsurfacescattering #randomwalk