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Talking Physically Based Lighting With Scott Warren (Principal Lighting Artist - Worlds Untold)

EMC3D - Game Art 4,617 5 months ago
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We've got over 2-hours of amazing Principal Lighting Artist knowledge and discussion with Scott Warren (Principal Lighting Artist - Worlds Untold). Big thanks to Scott for being gracious with his time and chatting about Lighting for Games with me. A lot of topics covered with a screen-share of MIRO for visual aid, chapters below. 00:00 Intro 00:43 Scott's Career 10:30 Fundamentals 11:42 Hot Ones Question! 12:25 Fundamentals 17:40 Jet Black Shadows 18:50 Artistic vs Accessibility 19:40 Look to Films, Not Games 22:52 Photography of Real Light 23:45 Lighting - Back 4 Blood 33:00 Lumen - Lighting Channels 35:10 Unreal - Local Exposure 36:00 Unreal - Tonemapper 39:30 HDR 51:00 Physically Based Lighting (PBL) 57:10 PBL - Light Meter 59:00 PBL - Call of Duty WW2 59:35 Buy A Light Meter 1:02:30 Unreal - HDR Eye Adaptation 1:05:26 Exposure - Interiors 1:13:51 Scott's PBL Project 01 1:24:38 Halation 1:30:57 Exposure Zones 1:38:06 Dividing Sunlight By 100 1:43:30 Exposure 1:46:55 Scott's PBL Project 02 1:49:50 Heightfog vs Sky Atmosphere 1:51:12 HDRI Plugin and Sky Atmosphere 1:53:50 HDRI Sky Textures 1:55:10 PBL vs Art Directors 1:59:14 Senior to Principal 2:06:54 Principal Goals 2:15:59 Above Principal? 2:19:14 Outro Scott's Content: https://www.artstation.com/fiatlux https://www.youtube.com/@alightingartist/videos https://www.flickr.com/people/scottwarren/

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