We've got over 2-hours of amazing Principal Lighting Artist knowledge and discussion with Scott Warren (Principal Lighting Artist - Worlds Untold). Big thanks to Scott for being gracious with his time and chatting about Lighting for Games with me.
A lot of topics covered with a screen-share of MIRO for visual aid, chapters below.
00:00 Intro
00:43 Scott's Career
10:30 Fundamentals
11:42 Hot Ones Question!
12:25 Fundamentals
17:40 Jet Black Shadows
18:50 Artistic vs Accessibility
19:40 Look to Films, Not Games
22:52 Photography of Real Light
23:45 Lighting - Back 4 Blood
33:00 Lumen - Lighting Channels
35:10 Unreal - Local Exposure
36:00 Unreal - Tonemapper
39:30 HDR
51:00 Physically Based Lighting (PBL)
57:10 PBL - Light Meter
59:00 PBL - Call of Duty WW2
59:35 Buy A Light Meter
1:02:30 Unreal - HDR Eye Adaptation
1:05:26 Exposure - Interiors
1:13:51 Scott's PBL Project 01
1:24:38 Halation
1:30:57 Exposure Zones
1:38:06 Dividing Sunlight By 100
1:43:30 Exposure
1:46:55 Scott's PBL Project 02
1:49:50 Heightfog vs Sky Atmosphere
1:51:12 HDRI Plugin and Sky Atmosphere
1:53:50 HDRI Sky Textures
1:55:10 PBL vs Art Directors
1:59:14 Senior to Principal
2:06:54 Principal Goals
2:15:59 Above Principal?
2:19:14 Outro
Scott's Content:
https://www.artstation.com/fiatlux
https://www.youtube.com/@alightingartist/videos
https://www.flickr.com/people/scottwarren/