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[TAS] Operation Thunderbolt (2 Players) (Arcade)

Prog61 3,262 1 day ago
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Tool-assisted superplay (TAS) of Operation Thunderbolt (Arcade) (2 Players) 100% accuracy Difficulty: Medium ===Notes=== -With single shots, you can shoot every 7 frames -By holding the trigger, you shoot every 6 frames (10 shots per second) -While holding the trigger, if a magazine is empty, there is about a second (67 frames) where the shooting stops. But if you release the trigger for at least one frame during the delay, this delay is skipped. -You can tell if a shot hit something by the graphic used at the point of impact. -if it's a red (P1) or blue (P2) flash, you hit something -if it's a puff of gray smoke or a splash of water, you didn't hit anything. -To help me get 100% accuracy for this TAS, I've displayed the number of shots vs. hits with the cheat engine (see my code at the end) -It seems that shooting door locks to free a hostage doesn't count as a good shot (gray puff) So I'm only shooting locks with player 2 so that player 1 can get 100% accuracy. ===Stage 1=== -You can't shoot an enemy if he's behind a car, you probably hit the car's hitbox instead of the enemy's hitbox. ===Stage 2=== -It seems that you can't shoot an enemy that is in a window until it is fully visible (3:00). This is not the case on other stages. -You can shoot: Barrel (3:06), Wooden Box (3:06) and Shrub (3:12) with 10 shots. -This doesn't give you any points but can sometimes give you a magazine (3:27) -But the palm tree doesn't seem to be killable (3:19) -It takes 8 bullets to shoot a tank and 9 bullets to shoot a tower. ===Stage 3=== -Stage 3 and 5, the incoming planes cannot be shot down as soon as you see them, they have time to fire their missiles before you can shoot them down, but this is not the case with helicopters. ===Stage 4=== -At 7:16 player 1 was hit by something invisible. -But at 7:20 he got his life back for no apparent reason -At the end of stage 4, the last 3 doors can be opened but do not count as a hostage release if all 8 hostages have already crossed the screen. ===Stage 8=== -The plane section looks like a walk in the park compared to other stages, enemy spawns are much slower than other stages. -It seems like it's impossible to not get hit when the boss shoots on his first recovery frame. (14:50) I tried to manipulate the RNG but did not succeed. -It's funny to see that in the high score table at the end, they didn't allow to display 100%, which is normal because it would be impossible in real life. -In the credits, there are some errors: "MUSIC COMPORSER" and "SOUND EDITER" (15:46) What is a TAS? https://www.youtube.com/c/Prog61/about For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY For more information visit https://tasvideos.org. Time stamp and chapter details: 0:00 - Game Intro 0:55 - Mission 1 Gather Intelligence Information 2:42 - Mission 2 Confiscate Ammunitions and means of Transportation 4:42 - Mission 3 Search Enemy Bunkers 6:28 - Mission 4 Rescue Hostages 8:23 - Mission 5 Head for Enemy Headquarters 10:10 - Mission 6 Rescue Hostages 12:03 - Mission 7 Secure Escape Routes 13:49 - Mission 8 Escape! 15:07 - End and Credits 16:36 - Game Intro -To show the number of shots and the numbers of hits for the 2 players with the Mame cheat engine, add this in othunder.xml ===change all '(' for 'lower than' and all ')' for 'greater than' (not allowed here) (cheat desc="Show Fire / Hit") (script state="run") (output format="%d/%d %d/%d") (argument count="1")maincpu.pw@82826(/argument) (argument count="1")maincpu.pw@8282A(/argument) (argument count="1")maincpu.pw@82828(/argument) (argument count="1")maincpu.pw@8282C(/argument) (/output) (/script) (/cheat)

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