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Tech Focus: VRR Is Not A Magic Bullet - Why G-Sync/FreeSync Can't 'Fix' Performance

Digital Foundry 143,935 7 months ago
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Variable refresh rate - as seen in G-Sync, FreeSync and console VRR - is one of the most transformative display technologies we've seen in gaming. Rather than limit a GPU's performance to the refresh rate of the screen, your hardware takes control instead, eliminating tearing and smoothing away variable frame-rates... except it's no magic bullet. VRR can only go so far - and it has no answer to egregious stuttering. Alex reveals all in a new Tech Focus. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 0:00:00 Introduction 0:01:06 What are VRR's benefits? 0:07:20 What are VRR's limitations? 0:16:00 Why can't VRR fix game performance? 0:22:16 Conclusion

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