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Terminating the Shadow Terminator Problem (Jagged Shadows)

Alex 16,008 2 years ago
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A shadow terminator is the threshold between the lit side of an object and its core/attached/form shadow. 3D rendering often suffers from artifacts caused by the discrepancy between the low poly shadow caster and the smooth per pixel lighting based upon pixel or vertex normals. Here are some basic techniques to deal with this and expand on.

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