Will be trying out the new godot mcp
00:00 - Cloning the MCP repo and configuring it with Godot
01:34 - Running the list_projects script to understand its functionality
16:31 - Switching between AI platforms (Cursor and Windsurf) for API usage
20:34 - Generating a simple scene: Using Gemini to create a plane with a height map
1:01:57 - Understanding how to run a scene in Godot
1:07:06 - Adding controls and gravity: Making the camera the player and setting up basic controls
1:51:20 - Troubleshooting dependency errors
2:35:07 - Simplifying the folder structure: Resetting the project and creating a new one with cleaner folders
2:44:36 - Generating a basic scene with a plane and adding gravity
2:52:23 - Improving the parkour game: Adding jump pads to the parkour tower
3:58:19 - Smoothing the player movement and increasing difficulty
3:47:42 - Advanced features and debugging: Adding a skybox to the scene
5:56:34 - Spawning more jump pads and exploring other potential mechanics
5:58:18 - Switching between AI models (Gemini and Pro-max)
5:57:34 - Conclusion: Final thoughts on the MCP
5:59:35 - Discussion of future possibilities with Godot and AI