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Testing Godot MCP - Good For Game Dev?

dyoburon 857 2 weeks ago
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Will be trying out the new godot mcp 00:00 - Cloning the MCP repo and configuring it with Godot 01:34 - Running the list_projects script to understand its functionality 16:31 - Switching between AI platforms (Cursor and Windsurf) for API usage 20:34 - Generating a simple scene: Using Gemini to create a plane with a height map 1:01:57 - Understanding how to run a scene in Godot 1:07:06 - Adding controls and gravity: Making the camera the player and setting up basic controls 1:51:20 - Troubleshooting dependency errors 2:35:07 - Simplifying the folder structure: Resetting the project and creating a new one with cleaner folders 2:44:36 - Generating a basic scene with a plane and adding gravity 2:52:23 - Improving the parkour game: Adding jump pads to the parkour tower 3:58:19 - Smoothing the player movement and increasing difficulty 3:47:42 - Advanced features and debugging: Adding a skybox to the scene 5:56:34 - Spawning more jump pads and exploring other potential mechanics 5:58:18 - Switching between AI models (Gemini and Pro-max) 5:57:34 - Conclusion: Final thoughts on the MCP 5:59:35 - Discussion of future possibilities with Godot and AI

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