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Texel Density Masterclass — For Rendering & Real-time Graphics (Games)

Huge Menace 10,893 10 months ago
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Texel density is essential for maintaining the right texture sizes in real-time graphics applications such as games. It helps prevent over-detailing, under-detailing, and wasted detail due to downsampling. Additionally, it prevents unnecessary VRAM wastage by ensuring that textures are appropriately sized for the objects in the game world. In a static rendering context, it also helps to improve render speeds and reduces the amount of RAM required for textures in large and complicated scenes. Join our Discord server: https://hugemenace.co/discord 00:00 - Intro 00:14 - Table of contents 00:44 - What is texel density 02:15 - Using a visual analogy 03:14 - Affecting TD with texture size 04:07 - Affecting TD with surface area 04:30 - Affecting TD with UV scaling 05:05 - A common misconception 06:28 - Texel density vs visual fidelity analogy 07:18 - Why care about texel density 07:35 - Single object context 09:41 - Choosing not to have consistent TD on a single object 10:16 - Multi-object context 11:05 - Up and down sampling 12:16 - How to select the right texel density 12:27 - First-person context 12:55 - Third-person context 13:03 - Top-down/strategy context 13:20 - One method to work out target texel density 14:23 - A demonstration in Blender 16:13 - Various UV packing methods 16:26 - Strict TD adherence 16:44 - Soft TD adherence 17:06 - Texture atlasing 17:18 - Object scale/surface area 17:41 - Non-square packing 18:26 - Outro Add-ons mentioned/used in this video: Texel Density Checker: https://mrven.gumroad.com/l/CEIOR UVPackmaster: https://glukoz.gumroad.com/l/uvpackmaster3

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