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After recreating the Crusades, renaissance Italy, and the American Revolution, Assassin’s Creed made the Golden Age of Piracy its playground in 2013. The historical setting enveloped players in a swashbuckling adventure across early 18th Century Caribbean waters. Naval combat mechanics entered the mix as a series first, proving so thrilling that fans wasted no time wishing for an Ubisoft-produced pirate game sans the trappings of Assassin’s Creed. The publisher unveiled such a project at E3 2017.
The Skull and Bones announcement trailer and subsequent gameplay walkthroughs promised the sailing experience from Assassin’s Creed 4: Black Flag would be injected into a massive multiplayer romp. However, the idea derived from a simpler premise years prior, one that would’ve seen Black Flag receive a seafaring online suite post-launch. But ambitions swelled as Ubisoft executives heard the siren song of a recurring revenue stream; thus, Assassin’s Creed 4’s multiplayer mode morphed into a live service.
Creative leads struggled for years trying to devise a clear vision, all while Skull and Bones became marred by several regime changes, multiple reboots, and more than a few delays. Mismanagement in the development and publishing departments muddied the waters from the start, and Ubisoft’s bold insistence on a hefty premium price tag all but doomed the so-called “Quadruple-A” title. Despite nearly a decade of build up, the pirate game launched to minimal fanfare in February 2024, courting fewer than a million users in week one. Did this beleaguered endeavor ever stand a chance? Its tumultuous production history doesn’t suggest as much.
This is the tragedy of Skull and Bones.
*Correction at 43 seconds into the video: ACIV: Black Flag was not the first game in the AC series to feature naval combat, that was ACIII.*
Intro 0:00
Sponsorship 2:19
Black Flag Infinite 3:23
Project Liberté 5:43
Walking the Plank 10:28
Going Overboard 16:22
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