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The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

Displaced Gamers 172,046 3 years ago
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Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers Twitter: https://twitter.com/DisplacedGamers Facebook: https://www.facebook.com/DisplacedGamers/ Instagram: https://www.instagram.com/displacedgamers/ Music by: https://www.youtube.com/user/HariboOSX https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw [0:00] Intro [0:54] Gravity [2:13] Jump Example [2:55] Frame Rate Rabbit Hole [5:25] TMNT Jump Breakdown [9:09] Jump Override Code [10:23] Game Genie Time [12:27] Conclusion and Outro #TMNT #cowabunga #NES

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