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The basics of game architecture

BiteMe Games 17,422 10 months ago
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One of the biggest challenges beginning devs face is coding their game. It's a daunting task, that you can't escape regardless of what genre you go for. But how do you approach this best, and how do you make sure you won't have your old self once you're a few months into development. Join our Discord: https://discord.gg/WSus22f8aM Get me to coach your game & gamedev career: https://calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Jacob Langston Sergey Terkani Lincoln Spencer Evans Madodev Matthew M. Jorge Crisostomo josh Belt Ricky Jeremiah Ikadev Wiechciu Julian Boardman RadiozRadioz Tanya Decarie Eliane Schwindenhammer Uzabi Ryan Sylvia Markus Fink Bas Eastwood Mustafa Al-Hassani Dobrx Kyling X Alexander Presthus Mattias Lundell Jesse Segun-Oside Lucas H Silva Bart Mamzer jeijeixoxox Kyle Gilliam Jonathan E.S.P. Dj S Kaine Usher Game Dev With Michael Florian Alushaj Joachim Pileborg GagePerryGames Channy H. Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Check out our Patreon: https://www.patreon.com/bitemegames Timestamps: 00:00 Turning your idea into a game 01:46 How do you start? 02:58 First line of code 03:38 Code vs Gameplay 05:40 Class diagrams 07:04 Modules 07:55 Scope creep 09:21 Fundamental principles 10:53 Refactoring 13:33 Game design first 13:57 Gamejams 14:58 Short dev cycles 17:25 Working in team 18:41 Recap 20:07 Closing --- Get Forge Industry now on Steam: https://store.steampowered.com/app/2152810/Forge_Industry/ In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: https://prf.hn/l/wzGa15G Want to reach out to us? Send us an email at [email protected]

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