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The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code

Displaced Gamers 207,381 3 years ago
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What collision detection? Code investigation into the velocity and collision logic in the water level as well as some hitbox mistakes. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers Twitter: https://twitter.com/DisplacedGamers Facebook: https://www.facebook.com/DisplacedGamers/ Instagram: https://www.instagram.com/displacedgamers/ Music by: https://www.youtube.com/user/HariboOSX https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw [0:00] Opening [0:49] Level setup [1:10] Basic Object Collision [2:40] Bubbles and Current [4:33] Code Walk: Controller Input and Velocity Application [10:57] Code Change Proposal [12:41] Environmental Collision Detection [17:39] Conclusion and Outro #TMNT #Turtles #NES

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