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Monster Hunter is an action role-playing video game developed and published by Capcom for the PlayStation 2. The first installment of the Monster Hunter series, it was originally released in Japan in March 2004, in North America in September 2004 and in Europe in May 2005. It was remade and expanded in Monster Hunter G, which was released in Japan for the PlayStation 2 (later ported to the Wii) and was brought to North America and Europe as Monster Hunter Freedom for the PlayStation Portable.
Much of the game can be played offline through single-player. The majority of the content is in the online section of the game. Only some monsters are found in single-player and the player's rewards are smaller (and less valuable) when they are offline. The goal for players online is not to defeat the most monsters but to reach the highest hunter rank, which is the storyline that is carried out online by non-player characters.
Monster Hunter Wilds is a 2025 action role-playing game developed and published by Capcom. A successor to Monster Hunter: World (2018), the game released worldwide for Windows, PlayStation 5 and Xbox Series X and Series S, with support for cross-platform play, on February 28, 2025.
As with other Monster Hunter games, Wilds has the player control a Hunter that is part of a guild assigned to explore the Forbidden Lands, a nearly uninhabitable area with multiple biomes and dangerous storms. During their exploration, the Hunter must fight large monsters that threaten their group, either by killing or capturing them. The Hunter then can collect resources from their victories, as well as from gathering in the field, to synthesize new weapons and armor with better attributes that allows the Hunter to fight stronger monsters. The player has an option of using fourteen different weapon types in combat, each with different combat maneuvers. New to Wilds is the ability to carry up to two weapons into the field using their mounted bird-like Seikrets to swap gear, the ability to set up pop-up camps within the game's open world to create a more seamless hunting experience, and a wound system that allows the player to target weak points on a monster to inflict more damage.
Similar to its predecessor, Wilds is an action role-playing video game played from a third-person perspective. In Wilds, players take the role of a custom Hunter character who travels to the "Forbidden Lands", an unpopulated landmass filled with monsters, in order to locate a missing expedition party. As with previous games in the series, the player's Hunter tracks and fights monsters, either capturing or slaying them, from which they gain rewards in the form of monster parts and other resources. Along with other resources collected in the game world, the player can then craft new armour, weapons, consumables, and other gear which allow them to fight more difficult monsters.
The game world features several biomes, each of which is a large open world for players to freely explore. In Wilds, players can seamlessly move between the larger world and their hunter village where they can cook food, replenish their supplies, and craft new gear. Quests can also be started whenever players locate their targets in the wilds. The game introduces a type of mount named Seikret which aids player exploration and directs them towards their current objective, and can also be ridden while in combat. The Seikret allows the player character to carry two distinct weapons while hunting monsters, though armour can only be changed in the village.
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