00:00 The Sink
08:59 Cut Perks
10:13 X-13 & Stealth Suit MK2
22:26 Cut NPCs
24:52 Strangest Bug
27:26 Cut Failure Ending
31:39 Cut & Broken Items
33:39 Cut Weapons
39:16 Cut Enemies
59:04 Encounter System
102:04 Cut Props & Kit pieces
110:02 Misc
115:22 Van Buren Connection
117:54 Naming Conventions
118:54 Dr 8 Revealed
123:48 Inspiration/Design
145:44 Outro
OWB Uncut Perks by Dazzanator
https://www.nexusmods.com/newvegas/mods/57449
Nuka Cola Machine Restoration by Panzerman
https://www.nexusmods.com/newvegas/mods/75932
Essential DLC Enhancements Merged
https://www.nexusmods.com/newvegas/mods/73803
Keep Big Mountain Active by YukiChiGai
https://www.nexusmods.com/newvegas/mods/49987/
Y-3 Implant Fix by CivisRomanus
https://www.nexusmods.com/newvegas/mods/65087
Z14 Stair Hatch Restored by me
https://www.nexusmods.com/newvegas/mods/77372
Doc Boney Restored by me
https://www.nexusmods.com/newvegas/mods/79448
Episode 65 of FNV The Cutting Room Floor, an in-depth investigation into the cut content, design and development of Fallout New Vegas. In this episode we take a deep dive into the cut content, development and design of Old World Blues, including cut weapons, bugs, a cut ending, unused enemies, lost props, out of bounds objects, hidden areas, test NPCs, developer notes, inspiration, environmental design, Higgs Village, Magnetohydraulics Complex, The Legendary Bloatfly, Y-17 Trauma Harness, etc.
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