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The Development and Cut Content of Old World Blues

TriangleCity 229,505 2 years ago
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00:00 The Sink 08:59 Cut Perks 10:13 X-13 & Stealth Suit MK2 22:26 Cut NPCs 24:52 Strangest Bug 27:26 Cut Failure Ending 31:39 Cut & Broken Items 33:39 Cut Weapons 39:16 Cut Enemies 59:04 Encounter System 102:04 Cut Props & Kit pieces 110:02 Misc 115:22 Van Buren Connection 117:54 Naming Conventions 118:54 Dr 8 Revealed 123:48 Inspiration/Design 145:44 Outro OWB Uncut Perks by Dazzanator https://www.nexusmods.com/newvegas/mods/57449 Nuka Cola Machine Restoration by Panzerman https://www.nexusmods.com/newvegas/mods/75932 Essential DLC Enhancements Merged https://www.nexusmods.com/newvegas/mods/73803 Keep Big Mountain Active by YukiChiGai https://www.nexusmods.com/newvegas/mods/49987/ Y-3 Implant Fix by CivisRomanus https://www.nexusmods.com/newvegas/mods/65087 Z14 Stair Hatch Restored by me https://www.nexusmods.com/newvegas/mods/77372 Doc Boney Restored by me https://www.nexusmods.com/newvegas/mods/79448 Episode 65 of FNV The Cutting Room Floor, an in-depth investigation into the cut content, design and development of Fallout New Vegas. In this episode we take a deep dive into the cut content, development and design of Old World Blues, including cut weapons, bugs, a cut ending, unused enemies, lost props, out of bounds objects, hidden areas, test NPCs, developer notes, inspiration, environmental design, Higgs Village, Magnetohydraulics Complex, The Legendary Bloatfly, Y-17 Trauma Harness, etc. Patreon https://www.patreon.com/TriangleCity Channel Membership https://www.youtube.com/channel/UCR6TcjCA3M7L7JaClJ7ZpeQ/join Discord https://discord.gg/JcFPHvd Instagram https://www.instagram.com/triangle_city Twitter https://twitter.com/TriangleCity_

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