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The Final Siren! Space Marines vs Genestealer Cult in the 40k in 40m Siren's Call FInale

Play On Tabletop 208,524 4 months ago
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Siren’s Call Finale! This narrative is inspired by this video’s sponsor: Void Shadows, the first DLC for Warhammer 40,000: Rogue Trader. https://uberstrategist.link/POTT The Genestealer Cult are watching the Tyranids race across the sector with great anticipation. Ascension is near but the Space Marines have found the Siren’s Call relic and are fighting to get it off world and onto a Rogue Trader Voidship. The Genestealer Cult have set up a blockade to stop the Space Marines while Tyranids from previous battles who have broken through are attacking from the flanks. The Tyranids are non-player units that will interact with the game and attack the closest enemy unit, both Genestealer Cult and Space Marines. In this game mode the winning condition for the Space Marines is to get the real Siren’s Call to the gate and hold it there till the end of the game. If the Genestealer Cult can stop the Space Marines from getting to the gate with the Siren’s Call relic, or kill the entourage holding the real Siren’s Call relic then the Genestealer Cult are victorious (and the Tyranids will eat the sector whole). Marneus Calgar has hatched a plan. Calling upon two other Chapter Masters the Space Marines carry three relics, but only one is the real one. And it is only the real relic that needs to be sent off world. Rogue Traders (npc) accompany each guard unit that is trying to get the Siren’s Call relics to the gate. Thank you for being on this journey with us. We really appreciate all the members that help us do what we do. MB01TPC50D7HTTT MB01SYBC36BLHZF

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