An examination of how we reached 240p as an output resolution for computers and game consoles. Focuses on the relevance of refresh rate (Hertz), interlacing, resolution, CRT technology, and how we ultimately reached 240p.
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Special Thanks to:
Artemio
marqs
Unseen
Walk cycle animation:
Zach McCue (Kusoge) - https://www.youtube.com/user/ConkadeWonko
1000 FPS footage provided by:
Aleksey Bragin -
https://www.youtube.com/user/alekseyros
George Street Shuffle and Covert Affair - Film Noire by Kevin MacLeod are licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Sources: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300035
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100795
Artist: http://incompetech.com/
#240p #CRT #Gaming