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The History of 240p

Displaced Gamers 218,724 7 years ago
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An examination of how we reached 240p as an output resolution for computers and game consoles. Focuses on the relevance of refresh rate (Hertz), interlacing, resolution, CRT technology, and how we ultimately reached 240p. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers Twitter: https://twitter.com/DisplacedGamers Facebook: https://www.facebook.com/DisplacedGamers/ Instagram: https://www.instagram.com/displacedgamers/ Special Thanks to: Artemio marqs Unseen Walk cycle animation: Zach McCue (Kusoge) - https://www.youtube.com/user/ConkadeWonko 1000 FPS footage provided by: Aleksey Bragin - https://www.youtube.com/user/alekseyros George Street Shuffle and Covert Affair - Film Noire by Kevin MacLeod are licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Sources: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300035 http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100795 Artist: http://incompetech.com/ #240p #CRT #Gaming

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