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The Implementation of Rewind in Braid

Game Developers Conference 133,312 8 years ago
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In this GDC 2010 talk, Braid creator Jonathan Blow breaks down the technical and design challenges behind implementing one of the most iconic time-travel mechanics in video game history. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

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