It this video we go through a tech art experiment: can I texture an asset by using just one texture?
How that would look like and what how the shader should be to make it into a fully fledged material?
This is essentially an unconventional incipit to discover few tips and tricks to do cool stuff like deriving a Normal map from an Height map, learn how Colour Picking is done and how to manipulate gradients with math, to some extent.
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