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The Panic and Joy of Having People Play my Game

Blargis 36,600 2 years ago
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In this Devlog I talk about how I'm playtesting my indie game! ➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/ ➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY You're watching the latest devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, and Ghostrunner. In this devlog I talk about: - New features being added to the game - The build up leading up to the play test - Gameplay from the playtest - My process for iterating on the feedback Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 0:17 Recap on last time 0:53 The Hole 2:11 The Crunch 2:29 Secrets 2:47 Breakables 3:09 Powerups 4:02 Juice 4:50 The Final Countdown 5:22 2 Days To Go 5:51 1 Day To Go 7:05 Panic 7:47 Playtest Montage 10:42 Playtest thoughts 11:37 The Blood Bar 13:00 Second Playtest 14:32 The Joy 15:33 Conclusion -------------------------------------------- MUSIC -------------------------------------------- The Crawl - Midnight Crawler: https://open.spotify.com/track/21XkkmIEYBLnxsAlidydqy?si=2cf4d298f2164abc -------------------------------------------- Alagard font by Hewett Tsoi: https://dafont.com/alagard.font -------------------------------------------- #devlog #gamedev #godot #trenchbroom #godotengine #indiegame #indiedev

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