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The Problem With Physical in SMT & Persona

bubbletea 114,619 2 weeks ago
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patreon: https://www.patreon.com/bubbletea_ bluesky: https://bsky.app/profile/bubbleteacore.bsky.social timestamps: 0:00 yo what build 0:53 the classic smt and persona era 3:52 the ps2 - 3ds era 12:38 the "modern" era 17:28 why atlus loves phys? music: kinschicho underground district - shin megami tensei iv apocalypse tidal tempest (past) - sonic cd normal battle ~ town (medley) - shin megami tensei iii nocturne paulownia mall - persona 3 cabanela ~ lanky and loose lawman - ghost trick battle c3 - shin megami tensei iv EL-115 - soul hackers pretty pretty abilities - kingdom hearts re:coded musubi - shin megami tensei iii nocturne ======================================================================== Shin Megami Tensei V Vengeace, Persona 3 Reload, Metaphor: ReFantazio... What do they all have in common? Physical conquers all of them. But how far does Atlus's history with this inclination towards physical builds actually date back? Everyone knows about Persona 4 Hassou Tobi and SMT Nocturne's Freikugel, but how much farther does it go? In this video, I take a look back at SMT & Persona's strange fixation on physical and strength based skills. From the classic Megami Tensei games to the classic Persona 1 and 2 games to Persona 5, I tried to pick the examples that I am most familiar with. Is there a cause or reason for Atlus's weird obsession with physical? The Problem With Physical in SMT & Persona alternate titles: Atlus's Weird Obsession With Physical SMT & Persona's Odd Relationship With Physical Why Does Atlus Love Physical Skills So Much?

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