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The Problem With Procedural Generation

Acerola 355,139 5 months ago
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The first 500 people to use my link will get a 1 month free trial of Skillshare: https://skl.sh/acerola11241 ! #ad Procedural generation is the core concept driving all of the roguelikes you know and love as well as sandbox games such as Minecraft and No Man's Sky, but it comes at a cost! Topics covered: procedural generation definition, axis aligned bounding boxes, parallel reduction References: https://www.lkouniv.ac.in/site/writereaddata/siteContent/202004291246170576rohit_parallel_reduction.pdf https://developer.download.nvidia.com/assets/cuda/files/reduction.pdf Support me on Patreon! https://www.patreon.com/acerola_t Socials: Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y Code: https://github.com/GarrettGunnell/Iterated-Function-Systems Music: Afternoon Break - Persona 3 OST In A Moment's Time - Skullgirls OST White Space - OMORI (Perf. Acerola) Junes Theme - Persona 4 OST Sandgem Town (Day) - Pokemon Diamond OST Midori Eyes - Paradise Killer OST Gold Saucer - Final Fantasy VII OST GO!GO!STYLE - Paradise Killer OST Shipmeister's Shanty - Kingdom Hearts 2 OST During The Test - Persona 3 OST Underground Club - VA-11 Hall-A OST Crisis - Persona 3 OST Lifebeat Of Lilim - VA-11 Hall-A OST Everyday Is Night - VA-11 Hall-A OST Ode To Heroes - Metaphor ReFantazio OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shaders

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