Soundfonts made by https://gamebanana.com/tools/8503
FLP made by https://youtu.be/fsOUZpxt6VI
0:00 The Masterbuilder
2:03 The Beast from the Inferno
2:29 The one who missed
4:15 The beast returns
5:06 The undefeatable Duo
7:02 The Beast and the Slaves
Friday Night Funkin' (also stylized as FRIDAY NIGHT FUNKIN'; often abbreviated FNF) is a Newgrounds rhythm game made in HaxeFlixel programmed by ninjamuffin99 with its soundtrack composed mainly by Kawai Sprite and its artwork and animations by PhantomArcade and evilsk8r.
The game was originally created for Ludum Dare 47, a game jam event with the theme being 'Stuck in a Loop.'[1] The version of the game that would now be known as the Ludum Dare prototype would be released on the 5th of October, 2020, the jam's last day for submissions. The current version of the game was released to Newgrounds on the 1st of November, 2020. It can also be played on itch.io. On the itch.io page, it can also be downloaded for Windows, macOS and Linux devices for free or with an optional donation.
Friday Night Funkin' is drawn and animated in a manner that nostalgically encapsulates Newgrounds' Flash animations with an art style inspired by graffiti street art. The game features multiple weeks where the player is confronted with various opponents with multiple songs.
The full version of the game, dubbed Friday Night Funkin': The Full Ass Game, is currently in-development, having been successfully funded via an official Kickstarter campaign.
Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007.[1][2] It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.
Players join one of two teams—RED or BLU—and choose one of nine character classes to play as, with game modes including capture the flag and king of the hill. Development was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine years of development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News' annual vaporware list among other entries. Finally released on the Source game engine in 2007, Team Fortress 2 would preserve much of the core class-based gameplay of its predecessors while featuring an overhauled, cartoon-like visual style influenced by the works of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, alongside an increased focus on the visual and verbal characterization of its playable classes and what the developers have described as a 1960s spy movie aesthetic.
Video made with FL Studio ZGameEditor Visualizer plugin
Effect author credits:
Linear - StevenM,Dubswitcher,Youlean
Youlean Audio Shake - Youlean
#fnf #fridaynightfunkin #tf2 #mario #engineer #pyro #sniper #heavy #medic