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The Simple SECRET to Better RANDOM Encounter Tables

Bob World Builder 83,681 2 years ago
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Random encounters that don't quite feel right are a common issue for GMs. To solve this issue, we must go to the very source of randomness: MATH! ▶️ More below! ⏬ 💥 Czepeku: https://www.patreon.com/czepeku ⚡ DCC Dice (affiliate): https://amzn.to/3NCM0Mh Stat Sources: https://anydice.com/ https://www.thedarkfortress.co.uk/tech_reports/tech_assets/2-chart.png Best ways to support ✅ LIKE & SHARE: https://www.youtube.com/c/BobWorldBuilder/videos ✅ PATREON: https://www.patreon.com/bobworldbuilder RPG resources (affiliate links) 🎲 DICE*: https://www.onlycrits.com/bobworldbuilder 🛒 BOOKS: https://www.amazon.com/shop/bobworldbuilder 🧙 MY BOOKS: https://www.drivethrurpg.com/browse.php?author=Robert%20Mason&affiliate_id=1987166 📚 BOXED TEXT*: https://dscryb.com/bob *use discount code "BOB" ! Thank you for all your support, and keep building :D 00:00 doctors hate this one weird trick!!1 00:52 the main problem of most random tables 03:18 another GM prep tool! (sponsor) 03:54 how the math always wins 04:53 random encounters, balanced by nature 07:09 why two dice are better than one 08:21 the right way to make a random table! 10:06 the simple math GMs must know 13:01 weird math & the final step! #dnd #ttrpg #dungeonsanddragons

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