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The Story of Quake on the Game Boy Advance | MVG

Modern Vintage Gamer 476,984 3 years ago
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In 2002 developer Randy Linden set himself a new challenge : Port Quake to the Nintendo Game Boy Advance. In this episode we take a look at how the impossible was achieved, but sadly never saw any commercial release. ► Support the Channel on Patreon - https://www.patreon.com/ModernVintageGamer Sources: ► ARM7TDMI Technical Reference Manual - https://developer.arm.com/documentation/ddi0210/c/ ► Cancelled GBA Quake Port FOUND! | Forest of Illusion - https://www.youtube.com/watch?v=Vy5XGrP6u_c ► Counting Clouds GBA Demo - https://www.youtube.com/watch?v=MlTaI4oWMPg ► Game Boy Advance Architecture - https://www.copetti.org/writings/consoles/game-boy-advance/ ► Randy Linden - https://twitter.com/RandalLinden Social Media Links : ► Follow me on Twitter : https://twitter.com/ModernVintageG ► Check me out on Facebook : https://www.facebook.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #Quake #GBA #ImpossiblePort

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