Home computers for much of their infancy were a very restrictive thing. Between the expertise required for operating them, and general pricing issues, up until the late 80s at least, home PCS were somewhat niche. For example, at the time of its release the Commodore 64 cost the equivalent of $1,800 in today's money. And with how quickly the technological arms race was moving at the time, there was no guarantee that it was going to be competitive technologically for very long. It wasn't until the early to mid 90s when standardization of operating systems, and several manufacturer's attempting a race to the bottom meant that even low income families could own a PC. And it was at that point they started to become as common as water. But with that, PC gaming was still just as restrictive as it had always been. But that meant that there was a gap in the market where you had hundreds of thousands, if not millions of children with mid-range family PCs who might have been interested in playing games on their PC, but would only be able to run modestly demanding games. And one of the companies that decided to make that Gap in the market their niche was Humongous Entertainment.