Master 3D Modeling and Topology Today: https://www.onmars3d.com/
Want a job in 3D art? This is everything you need to know.
Whether you're aiming for games, VFX, animation, product design, or arch viz, this video breaks down exactly how to get hired as a 3D artist in 2025. I cover what studios look for, how to build a strong portfolio, what mistakes to avoid, and how to actually stand out in a competitive industry.
What you’ll learn:
How to build a job-winning portfolio
Why networking matters more than cold applying
What recruiters really care about
How to use AI to prepare for interviews
The truth about demo reels, resumes, and technical skills
This is everything I wish I knew when I was starting out. Whether you're in school or self-taught, this guide will help you level up and land the job.
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Sources in the Miro Board, get access at https://www.onmars3d.com/
Software used in Tutorial:
Blender
Zbrush
Substance Painter
Plasticity
Autodesk Maya
Miro
#blender #3dmodeling #3dart
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Video Editor: AB - [email protected]
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Table of Contents
00:00 Intro
00:57 Build a Strong Portfolio
1:47 Show Only Your Best Work
3:22 Tailor Your Portfolio to the Job
4:48 Study the Roles at Your Target Industry
5:33 Presentation Matters
11:27 Additional Portfolio Tips
12:23 Technical Skills Are Highly Valued
14:52 Use ArtStation
15:10 Be Visible
16:03 Do Not Post Tutorial Work
18:49 Landing the Job
19:36 Participate in Contests
20:41 Attend Industry Events
22:47 Be Social
23:41 Learn From Industry Professionals
24:35 Stay Active / Success is Preparation Meeting Opportunity
26:26 Topology Masterclass
27:34 How to Apply Effectively
30:54 Resume Tips
31:58 Research the Company
32:57 Connect with Recruiters
36:41 Where to Find Jobs
37:56 Quality vs Quantity
38:51 Acing the Interview
44:07 Interview Mindset
45:13 Final Thoughts
47:25 Portfolio Examples
50:34 Outro
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