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The Unintended Complexity of a VR Fighting Game

shoeless 1,366,912 lượt xem 1 year ago
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https://discord.gg/eGqqqt4KN2 : Come join the discord! Please, no shoes in the dojo.
https://www.patreon.com/Shoeless_man : If you want to be my boss and learn how to be a storyteller with your edits.

Who knew physics-based motion-controlled Earth Bending combat would create so much emergent gameplay? VR is the future of fighting games (i still love you Tekken and Street Fighter). All you have to do is look at RUMBLE VR as an example.

The Skill Tree - https://app.milanote.com/1PROow1efReP9U?p=mbpzPkYc07D

Rumblers you SHOULD subscribe to:
BIVN - @BIVNDUSTRY
The Straw Crab Named 'Mia' - @sdrawkcabmiay
Ulvak - @UlvakSkillz
Yeetmster -@yeetmstr3936

Tekken Sensai - @TheMainManSWE

Music Track List on Patreon. Most tracks are from artlist. Support the channel and get 2 Extra Months Free with this affiliate link: https://tinyurl.com/28pwwy9y

00:00 - Launch vs. Now
01:13 - Emergent Gameplay
03:35 - The Damage system
06:29 - The first 2 pillars of emergent gameplay
12:00 - The 3rd Pillar
15:21 - Shift Stones
16:46 - Rumble Movement Science
18:04 - I'm sorry FJM
19:46 - Physics
24:19 - The greatest sequences

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