Throughout the many years, its become abundantly clear just how important a map design is to the many facets of a game. Reinforcing the Gameplay, Visual themes, Writing and room for further creative endeavors. Yet in recent years, it seems map design has become something of an afterthought, being not as effective or memorable as they once was. With a new generation of gamers abound, the belief of open world map being better has started to surface amidst waves of new open world games. So for this, we are looking into several examples, old and new to see what every game does right and wrong with their map.
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► Edited by: @Sharicite
Additional info:
GT5 Hidden Track Database https://tcrf.net/Gran_Turismo_5/Courses/Course_Database
► Songs used:
Fate/Extra - Main (School, Friends, The Usual)
VA-11 Hall-A - Welcome to VA-11 Hall-A
Tokyo Xtreme Racer 3 - Blue Smoke
Wangan Midnight Maximum Tune - Inorganic Soul
Wangan Midnight Maximum Tune - Black Pressure
Kaido Battle 2 - Conquest Menu (Day)
NFS Porsche Unleashed PS1 - Reduction
NFS Prostreet - Decalomania (Game Version/Instrumental)
Burnout 1 & 2 - Main Theme
Tokyo Xtreme Racer Drift 2 - Night Race 4
Midnight Club 3 Dub Edition - Flight Deck
Midnight Club 3 Dub Edition - Spaced Out
R Racing Evolution - Monte Carlo
NFS Porsche Unleashed - MetroGnome
Lost Judgment - Tough Cuss
NFS Most Wanted (2005) - Kick It Up a Notch
NFS Carbon - Crew Race 10
NFS SE - Showcase
Art of Rally - Drivecraft
Racing Lagoon - Star Fall Night
Persona 3 - Iwatodai Dorm
Persona 3 - After the Battle