An alternative look on how voxel terrains should be displayed to encourage expressive artstyles, using a custom rule tiling solution.
Developed for a university assignment.
Pivot Caching - @MartinDonald
World Bending - @NotSlot
Skybox Shader - https://gist.github.com/khadzhynov/24f26234b7ffc9e683049e13143b450e
Github Repository - https://github.com/alfie-3/WorldGen
https://www.alfie-elliott.com/