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Tile based procedural worlds - An alternative take on voxel terrains

Alfie E. 332 3 weeks ago
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An alternative look on how voxel terrains should be displayed to encourage expressive artstyles, using a custom rule tiling solution. Developed for a university assignment. Pivot Caching - @MartinDonald World Bending - @NotSlot Skybox Shader - https://gist.github.com/khadzhynov/24f26234b7ffc9e683049e13143b450e Github Repository - https://github.com/alfie-3/WorldGen https://www.alfie-elliott.com/

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