Hey everyone!
In this tutorial, I'll be going over the top 3 most common methods for Pathfinding in Godot, and help you decide which one is right for your project!
Please note that this tutorial is a lot longer than my typical videos, and also assumes that you have more intermediate experience with basic GDScript concepts, so I won't be covering some of the more trivial topics :)
This video was recorded in Godot v.4.3.stable, but the code shown in the tutorial should work in most versions of Godot (with minimal changes).
Grab the code from the GitHub link below!!!
LINKS:
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GitHub Repository:
https://github.com/QuebleGameDev/Godot-Pathfinding
Discord invite:
https://discord.gg/kgWXhZjd69
Join this channel to get access to perks:
https://www.youtube.com/channel/UCjjFS6h7Dc7gCaq6_PX8jUg/join
Book a 1 on 1 Godot tutoring session with me through Fiverr!
https://www.fiverr.com/s/o8Wq7AG
Checkout my Patreon here:
https://www.patreon.com/QuebleGames
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TIMESTAMPS:
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0:00 Intro
0:26 Navigation Server Walkthrough
18:12 Astar Walkthrough
23:30 Astar Grid Walkthrough
27:21 Outro, thanks for watching! :)
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Official docs: https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_introduction_2d.html
Thanks for watching, hope you have a great week! :)