Somehow, Track Talk returned.
Welcome back to track talk, a series where I go through the development story and criticize my own Mario Kart courses. For reasons discussed in the video, this series has had to take on a new life with no gameplay footage of modded Mario Kart, but hopefully this should be fine. After all, it's all theoretical.
By my watch, it's still Christmas here for another few minutes so here's your present. You all asked for Green Hill Zone. You got Green Hill Zone. Another episode will probably be a ways off, but let me know which of my custom courses you'd like to cover next. I'd link you to this course or any of my other courses, but I can't since that may cause issues. However, I hear Google is wonderful this time of year.
Jokes aside, honestly I feel like this episode turned out better than I feared it might since I didn't decide until editing that I was going to actual do renders in blender (I was planning on just recording footage of the UI). It significantly ballooned the effort involved but I feel the end result is worth it.
CREDITS:
Gameplay provided by me, Green Hill Zone map ripped by Terraesperz