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In this video, I explain the mechanics of a trap in D&D and go over how to make traps in Dungeons & Dragons. Traps are an icon of D&D, something most games have at least a few of, but designing a good trap can be challenging. Especially if the dungeon master isn't sure how traps work. So, I'll be going over the elements of a trap: purpose, severity, triggers, effects, countermeasures, and placement. Understanding these basic elements of a trap will help DMs create and use them in their own D&D games.
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Editing ▶▶ Zack Newman
Art ▶▶ Adobe Stock & Wizards of the Coast
Music and Sound Effects ▶▶ Epidemic Sound
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Some videos on this channel are unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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