Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end!
🎬 Real Time Animation Tutorial:
https://youtu.be/eoSRMxMDYsk
🎬 SVG Tutorial:
https://youtu.be/zthvZvw-yJE
🤝 If you want to support the channel:
https://patreon.com/polyfjord
👕 Merch available here:
https://polyfjord.threadless.com
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SOFTWARE USED:
💡 Blender:
https://blender.org/download
🚀 Blender - Experimental builds with v3.0.0 alpha:
https://builder.blender.org/download/daily/
🎞 Davinci Resolve:
https://www.blackmagicdesign.com/products/davinciresolve/
🔈 Soundly (Sound effects library):
https://getsoundly.com/
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MUSIC USED:
Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com.
Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):
🎵 Music from PremiumBeat.com:
https://shutterstock.7eer.net/LPZeKM
🎵 Intro Song:
https://shutterstock.7eer.net/Ygn4mj
🎵 Outro Song:
https://shutterstock.7eer.net/mgEry1
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Chapters:
00:00 No smoke without fire!
01:21 Downloads and save data
02:23 Getting familiar with smoke settings
03:59 Creating fire
06:05 Animating the emitter
09:51 Tweaking the domain
12:54 Creating previews
16:54 Increasing the smoke resolution
19:10 Volumetric shading setup
27:51 Rendering the simulation
31:17 Adding glow in the compositor
33:40 Working with EXR sequences
35:16 Exporting the video file
36:55 The advanced part!
#opensource #smokesimulation